Showing posts with label bullying in film. Show all posts
Showing posts with label bullying in film. Show all posts

11.2.13

I'm Bad, And That's Good: Wreck-It Ralph (2012)

I am quite uncertain about the overarching message relating to Wreck-It Ralph, while it appears to be a scathing critique of capitalist based endeavors, it also does little to clearly condemn the notion of conformity as the only means to assure safety and order.  What is excellent about the film, regardless of a convoluted moral message, is its sheer degree of watchability, particularly visually.  A diehard video game fan will likely react to this film in one of two ways.  Either they will dismiss the very minimal use of famous video game iconography due to licensing issues and thus find it to be an all around failure in concerns to the notion of a game about games (I assure you it is not quite that meta).  The other reaction to the film will be one that embraces the minimal use of video game iconography in favor of a visual style that commits to some of the movements and works of gaming, both in regards to contemporary high definition game, as well as in relation to the pixelated simplicity of games from eras far gone.  I am certainly within the latter camp, in that I found its visual offering quite easy to embrace and was actually worried that the film would spend far too much time clinging to video game references, yet under the direction of Rich Moore, whose involvement with work like Futurama clearly shows through, as the references, like those in the show about a nineties guy living in the future, serves as a means to an end.  Every use of Q*Bert or Pac-Man exist as a means to compile a narrative and the film, instead creates its own set of excellent fictional characters to fill the world, in fact, the one classic character who seems to get more screen time than any other appears to be Zangeif of Street Fighter fame and to be honest, in that situation doesn't everybody win?  Wreck-It Ralph is an absolutely funny film, perfectly navigating the line between children and adult humor, often coexisting within the same scenes and it does not take a detailed understanding of the history of video games to really appreciate this film, although the film certainly provides some moments of reference that are so very obscure that even the most versed of fan boys will find themselves jogging their memory of the classics.


Wreck-It Ralph focuses on the title character of Ralph (John C. Reilly) a bad guy in the world of arcade games, something he is coming to despise that it means he must live in the world of bad guy land, or in his case in a brick dump right outside of his game space.  The game he exists within is occupied by the hero Fix It Felix, Jr. (Jack McBrayer) for which the game shares the same name, and Felix, Jr. is the heralded champion of their space, considering that it is often he who saves the penthouse that Ralph destroys.  Even though the space clearly designates between good and evil, Ralph often travels outside of his game to the game center to hang out with fellow bad guys in Bad-Anon meetings, where he attempts to come to grips with his badness.  Yet, Ralph simply wants to obtain a gold medal and be appreciated and when he is not acknowledged on the thirtieth anniversary of the game he ends up "going Turbo" a phrase designated for a former racing game character who became jealous of the success of another game, leading to his moving to that game and subsequently destroying its space.  Ralph's movement through the other game spaces is in no way malicious and he simply desires to obtain an icon of success, actually winning a gold medal in the game Hero's Duty, much to the frustration of its lead character Calhoun (Jane Lynch).  Yet during his existence in the space of this game, he brings along a bug that transfers to his next game space Sugar Rush threatening to infiltrate the sugar pop world and destroy its very core, of course Ralph is oblivious to this all despite being chased by both Calhoun and Felix, Jr. at this point.  During his movement through Sugar Rush he meets up with Penelope (Sarah Silverman) a wily and bratty girl who desires to be a racer in the world, despite being a glitch within the game, something that causes her to be a point of condemnation within the world, particularly in the eyes of world's leader King Candy (Alan Tudyk).  From here on the narrative centers on both Ralph and Penelope as they push towards proving that they are certainly more than their coded identities, something that takes a considerable amount of drive and determination, as well as some confrontation with the very fabrication of the game spaces in which they exist, something they realize has been tampered with far before their arrival.  Needless to say things are returned to order, Ralph embraces his identity as a bad guy, while Penelope learns to adapt her glitch to the game.   For extra kicks, Calhoun and Felix, Jr. even get married.

One can certainly create a quarrel over the positive or negative themes spouted within this film, after all it is a Disney offering and, unlike the previously reviewed Frankenweenie, it is not afforded the artistic reigns of a Tim Burton and must adhere to certain ideologies.  With that being said, I would argue that Wreck-It Ralph is easily the most scathing critique of blind capitalist ambition since Wall-E, while also being extremely concerned with adhering to conformity, something more in line with the Disney films of yore.  I will say this about Wreck-It Ralph, overlooking the other two themes, I would instead focus on its concern for the nature of relevance and staying fresh as it relates to society.  In fact, it is as much a narrative about the woes of growing old as it is anything else.  Much of Ralph's woes come from him not receive appreciation for his job, but that could certainly double as regret for being stuck in the same place for way longer than he planed, a metaphor for the dead end job mentality perhaps, or take Felix, Jr. whose name suggests his own existence within a lineage, something that he, at first, does not outright reject, but upon his meeting of Calhoun he certainly changes his tune ever so slightly.  Even Calhoun has her issues, especially considering that she has lost her fiancé in the past to the creatures of a game which she can never leave.  Even the arcade itself plays into this metaphor (perhaps this film is more meta than I suggested) in that the aging Mr. Litwak (Ed O'Neil) clearly moves with a blasé attitude through is flailing arcade, knowing it is only a matter of time before it is financially illogical to stay open, considering that attendance has dwindled, which is quite a true statement if anybody has seen an arcade as of late, let alone one in operation.  The narrative then rests almost entirely in Penelope who desires nothing more than to exist in the moment and race, she is not only oblivious to the woes of aging or staying important, but almost transcends them, this helps contextualize her glitching as an act of almost nirvana in that she is clearly able to detach herself from the constraints of temporal and spatial existence for her benefit, and, in the end, the benefit of the entirety of the arcade.  The narrative cleverly embraces an idea of continued relevance through incorporation of the past into the present, an acknowledgement of the retro is a term the film uses.  It is clever considering that Disney created this film and at this point they seem to own everything for every persons' childhood (the metaness of this film only grows).

Key Scene:  The Bad-Anon meetings are quite hilarious and only one of the many genuine laughs within the film.

This is still in theaters and certainly benefits from being on the big screen, I suggest taking along somebody of a varied age as it helps to pick up on many of the multiple facets to this complex film, also the animated short at the beginning is quite beautiful.

29.1.13

I'm An Apex Predator: Chronicle (2012)

I am constantly in the favor of the found footage genre, as has been proven through many reviews on this blog, beginning with my surprised fondness of the Paranormal Activity film, and more recently considering one of the breakout films of 2012 in V/H/S, in fact, between a hopefully final fourth installment to the Paranormal Activity franchise, along with the other previously mentioned film it was already a highly touted year for the found footage film, add the surprisingly watchable and incredibly bold Chronicle to the mix and you do indeed having something decidedly revolutionary within the genre, begging for a push towards something grander, more artistic, but still considerably underacted. Hell, I have yet to see End of Watch and while it has not received rave reviews it sounds as though it is worth checking out and certainly not void of value, especially when considering that it incorporates a rather strict use of the found footage mentality.  While the story within Chronicle is admittedly forced and somewhat overembelished, especially in the closing scenes which are the best portion of the film, despite technically breaking the found footage barrier for a couple of shots, it is something quite enjoyable to watch.  Josh Trank makes the use of CGI, heavy special effects and clever camera tricks seem quite well-integrated and demands that the unique and often mocked genre possess some degree of respectability, even, I dare say, artistic credibility.  One could certainly make the argument when it comes to Chronicle, as a good portion of the scenes seem more appropriate for a experimental art house film than what is essentially a deconstructionists consideration of the superhero film.  Trank really does something special by making both the characters and the camera they use a thing to move through and around the space, considering the supernatural as a thing experience both within the filmic space as well as, I  would argue, transcendent of it, especially relating to the way the camera is decidedly fixated on one character's experiences, even when he is removed from the control of its movement.

Chronicle begins with an introduction to Andrew Detmer (Dane DeHaan) a social pariah of sorts who figures that the best means for dealing with his abusive father and deathly ill mother is to take up a video chronicle of his life, one that is all but hopeful, as it becomes apparent that besides being quite downtrodden by his home life, Andrew is also victim to constant bullying and degradation at school.  In fact, were it not for his loose relationship with his cousin Matt Garetty (Alex Russell), Andrew would be entirely void of any quantifiable friendships.  During a party one night, in which Matt invites Andrew in hopes of breaking him out of his shell Andrew ends up being victim to yet another bout of bullying at the hands of an individual who assumes his videotaping to be some sort of voyeuristic perversion.  Awaking from being knocked unconscious Matt and his friend Steve Montgomery (Michael B. Jordan) demand that Andrew brings his camera to an underground passage where they discover some bizarre crystal formation that glows a variety of different colors.  During this moment, the crystal explodes in some bizarre light formation blowing the trio away onto the ground and the tape then cuts to the group experimenting with new powers that allow them to apparently telekinetically control the objects around them.  Reveling in their enjoyment it becomes obvious that the powers can have positive and negative consequences, whether it be to boost their sex lives, or to cause a belligerent driver to go veering off the road into a lake.  In hopes that they can keep their new powers a secret and avoid any conflict, Matt suggests making rules against using the powers on people, and certainly demands that they do not use them when angry.  Yet, Andrew whose powers do not equate to an increase in social status begins using his telekenisis against bullies and even his own father, and act that leads to accidentally killing Steve.  In a moment of last ditch desperation attempts to use them to rob a convenience store, only to cause a shotgun to accidentally blow up a propane tank, landing the angry Andrew in the hospital.  It is here that his father berates him again, only this time Andrew's rage explodes into an uncontrollable mess and Matt attempts to stop him, leading to a rather intense telekinetic shootout through the skies of Seattle.  Matt realizes that it is necessary to kill Andrew in order to save the entire city, doing so defeated and saddened, although in a touching final scene, Matt travels to a place where the trio agreed to go with their new powers, asking for his deceased cousins forgiveness and understanding.

Chronicle, like so many movies I have reviewed recently appears to be a multitude of things, perhaps a commentary on mental handicap and learning to embrace it within an individual, or even a statement about youth and their attachment to a technological world.  Hell, it is even on a very basic level a run-of-the-mill high school coming of age story, yet what I cannot stop considering is the manner in which the film clearly fixates itself on the woes of bullying and understanding the effects such ignorant behavior can have on an individual and the way in which they engage with the world around them.  It is a pertinent topic for this year and one that clearly needs to always be considered within films marketed at this age group, it was not but about a half a year ago that a college student took his life after discovering that his roommate videotaped him engaging in intercourse with a partner of the same sex, ultimately, shaming him in the process.  It is no doubt that the degree of bullying occurring within Chronicle has a certain amount of heightened intensity to it, after all, it is a piece of action cinema, but one cannot ignore the lack of parental figures around the school to take a strict stance against such actions, not to mention the complete nonexistence of a welcoming environment for Andrew outside of the public space.  In fact, one must note that it is not until he is literally able to fly away from his problems that he claims to be enjoying his life, yet as the narrative suggests, even these moments of escapism do not mean complete removal from his very grounded and very real issues, many of which center on his own internalized failures as a masculine figure.  Certainly, it is during a party in which he fails to consummate a sexual act that even Steve and Matt criticize him, undoubtedly, leading to his downfall and breaking off from any sort of sane connection to the world.  While the narrative could certainly have ended with Andrew taking his own life or something in that vein, it chooses another equally viable outcome, the enacted social rage against those in the world around him.  Andrew attacks everything, because in his bullied eyes everything is his enemy and it is really hard not to say that the individuals involved did not have it coming.  It is a film that severely critiques unbridled othering and degrading of individuals, calling for an embracing of those even the most wildly different in society.  A pertinent film now, but hopefully not forever.

Key Scene:  While the closing battle does technically break from the found footage tradition momentarily, it manages to stay true to it to a considerable degree and makes for solid fifteen minutes in which my eyes never left the screen.

If you love found footage films this is certainly a new level stylistically and is something of considerable notoriety.  I would suggest snagging the gorgeous looking bluray if you have the finances.