Showing posts with label Sarah Silverman. Show all posts
Showing posts with label Sarah Silverman. Show all posts

11.2.13

I'm Bad, And That's Good: Wreck-It Ralph (2012)

I am quite uncertain about the overarching message relating to Wreck-It Ralph, while it appears to be a scathing critique of capitalist based endeavors, it also does little to clearly condemn the notion of conformity as the only means to assure safety and order.  What is excellent about the film, regardless of a convoluted moral message, is its sheer degree of watchability, particularly visually.  A diehard video game fan will likely react to this film in one of two ways.  Either they will dismiss the very minimal use of famous video game iconography due to licensing issues and thus find it to be an all around failure in concerns to the notion of a game about games (I assure you it is not quite that meta).  The other reaction to the film will be one that embraces the minimal use of video game iconography in favor of a visual style that commits to some of the movements and works of gaming, both in regards to contemporary high definition game, as well as in relation to the pixelated simplicity of games from eras far gone.  I am certainly within the latter camp, in that I found its visual offering quite easy to embrace and was actually worried that the film would spend far too much time clinging to video game references, yet under the direction of Rich Moore, whose involvement with work like Futurama clearly shows through, as the references, like those in the show about a nineties guy living in the future, serves as a means to an end.  Every use of Q*Bert or Pac-Man exist as a means to compile a narrative and the film, instead creates its own set of excellent fictional characters to fill the world, in fact, the one classic character who seems to get more screen time than any other appears to be Zangeif of Street Fighter fame and to be honest, in that situation doesn't everybody win?  Wreck-It Ralph is an absolutely funny film, perfectly navigating the line between children and adult humor, often coexisting within the same scenes and it does not take a detailed understanding of the history of video games to really appreciate this film, although the film certainly provides some moments of reference that are so very obscure that even the most versed of fan boys will find themselves jogging their memory of the classics.


Wreck-It Ralph focuses on the title character of Ralph (John C. Reilly) a bad guy in the world of arcade games, something he is coming to despise that it means he must live in the world of bad guy land, or in his case in a brick dump right outside of his game space.  The game he exists within is occupied by the hero Fix It Felix, Jr. (Jack McBrayer) for which the game shares the same name, and Felix, Jr. is the heralded champion of their space, considering that it is often he who saves the penthouse that Ralph destroys.  Even though the space clearly designates between good and evil, Ralph often travels outside of his game to the game center to hang out with fellow bad guys in Bad-Anon meetings, where he attempts to come to grips with his badness.  Yet, Ralph simply wants to obtain a gold medal and be appreciated and when he is not acknowledged on the thirtieth anniversary of the game he ends up "going Turbo" a phrase designated for a former racing game character who became jealous of the success of another game, leading to his moving to that game and subsequently destroying its space.  Ralph's movement through the other game spaces is in no way malicious and he simply desires to obtain an icon of success, actually winning a gold medal in the game Hero's Duty, much to the frustration of its lead character Calhoun (Jane Lynch).  Yet during his existence in the space of this game, he brings along a bug that transfers to his next game space Sugar Rush threatening to infiltrate the sugar pop world and destroy its very core, of course Ralph is oblivious to this all despite being chased by both Calhoun and Felix, Jr. at this point.  During his movement through Sugar Rush he meets up with Penelope (Sarah Silverman) a wily and bratty girl who desires to be a racer in the world, despite being a glitch within the game, something that causes her to be a point of condemnation within the world, particularly in the eyes of world's leader King Candy (Alan Tudyk).  From here on the narrative centers on both Ralph and Penelope as they push towards proving that they are certainly more than their coded identities, something that takes a considerable amount of drive and determination, as well as some confrontation with the very fabrication of the game spaces in which they exist, something they realize has been tampered with far before their arrival.  Needless to say things are returned to order, Ralph embraces his identity as a bad guy, while Penelope learns to adapt her glitch to the game.   For extra kicks, Calhoun and Felix, Jr. even get married.

One can certainly create a quarrel over the positive or negative themes spouted within this film, after all it is a Disney offering and, unlike the previously reviewed Frankenweenie, it is not afforded the artistic reigns of a Tim Burton and must adhere to certain ideologies.  With that being said, I would argue that Wreck-It Ralph is easily the most scathing critique of blind capitalist ambition since Wall-E, while also being extremely concerned with adhering to conformity, something more in line with the Disney films of yore.  I will say this about Wreck-It Ralph, overlooking the other two themes, I would instead focus on its concern for the nature of relevance and staying fresh as it relates to society.  In fact, it is as much a narrative about the woes of growing old as it is anything else.  Much of Ralph's woes come from him not receive appreciation for his job, but that could certainly double as regret for being stuck in the same place for way longer than he planed, a metaphor for the dead end job mentality perhaps, or take Felix, Jr. whose name suggests his own existence within a lineage, something that he, at first, does not outright reject, but upon his meeting of Calhoun he certainly changes his tune ever so slightly.  Even Calhoun has her issues, especially considering that she has lost her fiancĂ© in the past to the creatures of a game which she can never leave.  Even the arcade itself plays into this metaphor (perhaps this film is more meta than I suggested) in that the aging Mr. Litwak (Ed O'Neil) clearly moves with a blasĂ© attitude through is flailing arcade, knowing it is only a matter of time before it is financially illogical to stay open, considering that attendance has dwindled, which is quite a true statement if anybody has seen an arcade as of late, let alone one in operation.  The narrative then rests almost entirely in Penelope who desires nothing more than to exist in the moment and race, she is not only oblivious to the woes of aging or staying important, but almost transcends them, this helps contextualize her glitching as an act of almost nirvana in that she is clearly able to detach herself from the constraints of temporal and spatial existence for her benefit, and, in the end, the benefit of the entirety of the arcade.  The narrative cleverly embraces an idea of continued relevance through incorporation of the past into the present, an acknowledgement of the retro is a term the film uses.  It is clever considering that Disney created this film and at this point they seem to own everything for every persons' childhood (the metaness of this film only grows).

Key Scene:  The Bad-Anon meetings are quite hilarious and only one of the many genuine laughs within the film.

This is still in theaters and certainly benefits from being on the big screen, I suggest taking along somebody of a varied age as it helps to pick up on many of the multiple facets to this complex film, also the animated short at the beginning is quite beautiful.

5.1.13

Life Has A Gap In It...It Just Does: Take This Waltz (2012)

Take This Waltz can be an initially deceptive film, because if a viewer is to only take the first five or so minutes of the film as a signifier of its larger concept, it could easily be dismissed as pretentious hipster filmmaking in which the filmmaker seems more intent on showing how great their vision is cinematically than what their story offers, however, once a person makes it through this initial bump the  story explodes into something tragically real and soberingly poetic, never slowing down and constantly adding both ethereal and jarring imagery to study life in its most plain existence.  It is no small task to make Michelle Williams look like a complete mess, yet a combination of realist techniques on the part of director Sarah Polley, as well as a commitment to a disheveled appearance both physically and emotionally on the part of Williams makes for one of her most honest and gut-wrenching performances since Blue Valentine.  Like Blue Valentine, Take This Waltz does not attempt to offer an idyllic vision of human existence, although it certainly offers a considerably larger amount of moments in which life proves to be beautiful even if for a few fleeting seconds, almost always brought back to the jarring despair of reality.  While I have not seen Polley's earlier work Away From Her, I hear many good things about it and cannot wait to investigate it in relation to this work.  Take This Waltz demands its viewers to consider what sacrifice as an action truly means, allowing for this to serve both as a issue faced by characters within the narrative as well as the actors, who engage in actions in front of the camera that would not have been imaginable only a few years earlier, particularly some of the things pulled off by Sarah Silverman who delivers an excellent performance.  As I come closer to watching enough movies to justify formulating my top ten list of 2012, I am quite certain that this film will make the list, in fact, as I look over some of the films I still have to view it seems quite impossible that this will be topped, although to be fair, I had no idea what I was going into with this work and that could prove similar for some films I have yet to watch.  Also I am a sucker for well-executed cinematic references and the one tip of the hat to The 400 Blows is incredible.


Take This Waltz focuses almost entirely on the experiences of aspiring writer Margot (Michelle Williams) who is introduced to viewers as she is returning from a vacation to her hometown of Toronto, on the trip she meets a man named Daniel (Luke Kirby) whose agressive demeanor and cool attitude prove intriguing to Margot, so much so that a clear romance begins to emerge.  Yet upon arrival home, even after the revelation that Kirby is her neighbor, Margot pushes Daniel away because she is married.  It is only then that viewers are introduced to Margot's loving and stalwart husband the chicken chef Lou (Seth Rogen).  Lou clearly loves Margot and wants the best for them both, although the ability of his recovering alcoholic sister Geraldine (Sarah Silverman) to have a child with no trouble clearly looms over him and affects the communication between himself and Margot.  Matters are only made worse when Margot begins to secretly plan meetings with Daniel, who is receptive and actively attempts to get her to be unfaithful.  Margot clearly desires to be with Daniel, but cannot stand the thought of betraying Lou who has been more than loving and not deserving of Margot's infidelity, as such Margot plans to meet Daniel in thirty years, in which case she believes that she will have been faithful long enough to earn a kiss.  However, life does not prove that simple and due to part purpose and part chance Daniel keeps emerging into Margot's daily life, whether it be an accidental encounter that leads to both Margot and Lou riding in Daniel's rickshaw, or Daniel being invited to a house party by Lou who is oblivious to the entire ordeal.  Racked with guilt, Margot finally admits to her feelings and leaves a defeated Lou to be with Daniel, yet as the narrative suggests even the newness and passion of her life with Daniel fades and repetition and normalcy emerge.  In a sobering scene, both literally and metaphorically, Geraldine condemns Margot for her selfish actions and demands that she stop running away from her choices, leading to a closing scene of Margot enveloped in isolation, all of which is paired with the best use of "Video Killed The Radio Star" in a film ever.


Polley's film approaches the idea of infidelity, faithfulness and betrayal in one of the most honest and acceptable manners I have seen in a film to date, where as The Bridges of Madison County approached the problem of a woman questioning her unappreciated place in life, Take This Waltz does not afford the main character the outlet.  She has no justification in her infidelity, because aside from simply marrying to early and falling out of love, her husband has done nothing to deserve her unfaithfullness, in fact, he is almost too aware of her desires and needs.  The only serious argument they seem to have prior to her leaving is when he dismisses her advances while busy at work testing recipes, although viewers are quite aware that her sexual desires are likely an outlet from her tensely sexual conversation with Daniel only moments earlier.  Margot cannot be condemned too heavily for her eventual leaving, because she is honest about her feelings towards Daniel and aside from spending time with him in a platonic way never actually acts upon them in a physical way, nonetheless, Lou is justified in his feelings of betrayal because while she has not cheated on him she has undermined and tossed away an unspoken agreement to stay together for as long as time allows, emphasized with a heightened sense of tragedy in the final water tossing scene.  All of this blurring of viewers' notions of relationships makes it quite difficult to conceptualize the victim within the film, because while Lou is certainly getting a raw deal he cannot expect to force someone to stay with him that simply does not have their heart in the game, nor can Daniel or Margot be blamed for their desires because they emerge naturally and are not intended to be vindictive to Lou in any way.  Polly, I would argue, seems to suggest that life makes victims of us when we cannot properly address situations the moment they emerge, especially when the consequences have dire effects on both individuals hearts and the relationships of those around them.

Key Scene:  The initial amusement park ride scene is filmed with such cinematic beauty that when it comes to a jarring stop I felt my heart jump a bit, something I am far more used to experience during a scary movie, yet it is so tragic in this context that I could not help but react emotively.

This is yet another great film from last year going under the radar and it deserves all the love it can get, buy the bluray, or watch it on Netflix while you still can.